Details

Maxwell Render, The Light Simulator, wartet mit folgenden Eigenschaften auf. Eine bebilderte Ansicht ausgewählter Funktionen können Sie in der Detail-Galerie aufrufen:

Komponenten

  • MXST Maxwell Studio:
    Sophisticated Maxwell Scene Editor
  • MXED Material Editor:
    Standalone Material Editor with Material Browser for Plug-Ins
  • MXCL Maxwell Rendercore:
    Photo Camera

Schattierung

Beleuchtung

Kameraoptionen

  • Polygonal / Circular Diaphragm
  • Shutter Speed
  • Focal Length
  • FSTOP
  • DOF: Depth of field
  • 3D Motion Blur

Rendering

  • AGS: Architectural Glass Solution
  • Hidden Objects incl. Hidden Emitters
  • Merge Multiple MXI
  • Resume MXI
  • Harddisk Rendering
  • Selective Engines: rs0 (preview) and rs1 (production)
  • Simple / Advanced Tonemapping:
    ISO, Burn, Gamma
  • Render Channels:
    Alpha, Object ID, Material ID, zBuffer
  • Render Layers:
    Direct, Indirect, Reflective / Refractive Caustics
  • HDR32 Render Output

Studio-Eigenschaften

  • Flexible drag and shape GUI
  • Customize and save layouts
  • Realtime OpenGL sky/skydome preview
  • Realtime OpenGL environment preview
  • Realtime OpenGL DOF indicator
  • Realtime Compass / Sun Position
  • Material Browser
  • Material Editor:
    Invert textures
    Texture selector
    Shader tools
  • Camera Autofocus
  • Orthographic Rendering
  • Filmback for camera
  • UV Projectors
  • Multilevel Editing:
    Group, object, polygon selection
    Select objects by name
    Select objects by material
    Remove unused materials
  • Undo
  • Selective Render Engines (RS0, RS1)
  • Bounce control for preview engine
  • Google Earth KML markup support
  • Commandline Parameters Support
  • Supported 3D-file formats like *.mxs, *.obj, *.stl, *.nff, *.xc2, *.dxf, *.3ds, *.xml, *.fbx

Netzwerk

  • Autodetect Render-Nodes
  • Normal / Cooperative Modes
  • Batch Rendering / Render Queue
  • Priority Control
  • Full Monitoring:
    State, Frames, SL, Target SL, Time, Resolution
  • Hybrid Network Support:
    Win, OSX, Linux

Betriebssysteme

  • Win, OSX oder Linux

Plug-In

  • für Rhinoceros
  • außerdem für 3dsmax, Maya, Cinema 4D, Lightwave, SolidWorks, FormZ, SketchUp, Archicad
  • NOTE: For all other applications (Autocad, Microstation, Blender, Carrara etc.) it's possible to bring geometry into Studio with the supported file formats. (*.obj, *.stl, *.lwo, *.nff, *.xc2, *.dxf, *.3ds, *.xml, *.fbx)

Behobene Probleme