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Maxwell Render, The Light Simulator, wartet mit folgenden Eigenschaften auf. Eine bebilderte Ansicht ausgewählter Funktionen können Sie in der Detail-Galerie aufrufen:
Komponenten
- MXST Maxwell Studio:
Sophisticated Maxwell Scene Editor
- MXED Material Editor:
Standalone Material Editor with Material Browser for Plug-Ins
- MXCL Maxwell Rendercore:
Photo Camera
Schattierung
Beleuchtung
Kameraoptionen
- Polygonal / Circular Diaphragm
- Shutter Speed
- Focal Length
- FSTOP
- DOF: Depth of field
- 3D Motion Blur
Rendering
- AGS: Architectural Glass Solution
- Hidden Objects incl. Hidden Emitters
- Merge Multiple MXI
- Resume MXI
- Harddisk Rendering
- Selective Engines: rs0 (preview) and rs1 (production)
- Simple / Advanced Tonemapping:
ISO, Burn, Gamma
- Render Channels:
Alpha, Object ID, Material ID, zBuffer
- Render Layers:
Direct, Indirect, Reflective / Refractive Caustics
- HDR32 Render Output
Studio-Eigenschaften
- Flexible drag and shape GUI
- Customize and save layouts
- Realtime OpenGL sky/skydome preview
- Realtime OpenGL environment preview
- Realtime OpenGL DOF indicator
- Realtime Compass / Sun Position
- Material Browser
- Material Editor:
Invert textures
Texture selector
Shader tools
- Camera Autofocus
- Orthographic Rendering
- Filmback for camera
- UV Projectors
- Multilevel Editing:
Group, object, polygon selection
Select objects by name
Select objects by material
Remove unused materials
- Undo
- Selective Render Engines (RS0, RS1)
- Bounce control for preview engine
- Google Earth KML markup support
- Commandline Parameters Support
- Supported 3D-file formats like *.mxs, *.obj, *.stl, *.nff, *.xc2, *.dxf, *.3ds, *.xml, *.fbx
Netzwerk
- Autodetect Render-Nodes
- Normal / Cooperative Modes
- Batch Rendering / Render Queue
- Priority Control
- Full Monitoring:
State, Frames, SL, Target SL, Time, Resolution
- Hybrid Network Support:
Win, OSX, Linux
Betriebssysteme
Plug-In
- für Rhinoceros
- außerdem für 3dsmax, Maya, Cinema 4D, Lightwave, SolidWorks, FormZ, SketchUp, Archicad
- NOTE: For all other applications (Autocad, Microstation, Blender, Carrara etc.) it's possible to bring geometry into Studio with the supported file formats.
(*.obj, *.stl, *.lwo, *.nff, *.xc2, *.dxf, *.3ds, *.xml, *.fbx)
Behobene Probleme
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